//
// Created by 23602 on 25-8-24.
//

#ifndef VECTORUTILS_HPP
#define VECTORUTILS_HPP
#include  <SFML/Graphics.hpp>

inline sf::Vector3f operator*(double scalar, const sf::Vector3f& vec)
{
    return sf::Vector3f(vec.x * scalar, vec.y * scalar, vec.z * scalar);
}


#endif //VECTORUTILS_HPP
